The Resource Library contains a collection of higher education learning and teaching materials flowing from projects funded by the Commonwealth of Australia including those from the Australian Learning and Teaching Council.
Results may be sorted filtered by keywords.
6 resources found for ‘games’.
Learning and teaching technical competence in the Built Environment using serious video game technology
Hands-on simulation game for teaching electronic commerce
Remix, mash-up, share: authentic web 2.0 assessment scenarios and criteria for interactive media, games and digital design
Changing the Game in Science and Mathematics Higher Education
The seamless integration of Web3D technologies with university curricula to engage the changing student cohort
Leading Excellence – application of the Engaging Leadership Framework (ELF) to new higher education sites and contexts
The Engaging Leadership Framework tool and artefacts were developed to support the effective leadership of change and to build leadership capacity in institutions. The report notes that the framework’s value was particularly evident when leadership projects were linked to active learning and the authentic issues of the participants. Artefacts include workshop activities, site case studies, journal notes and reflections, planning and evaluation templates, and ELF game prototypes.