E-simulations are capable of immersing learners in ‘authentic’ e-learning environments, providing innovative and valid teaching and assessment that is seamlessly interwoven in the process of skill acquisition and experience transfer. The Resource Guide contributes to the development of the capacities required by educational institutions to design, develop, implement, evaluate and research the impacts of e-Simulations. The project website provides additional supporting documents and useful links.
The Resource Library contains a collection of higher education learning and teaching materials flowing from projects funded by the Commonwealth of Australia including those from the Australian Learning and Teaching Council.
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153 resources found.
Building academic staff capacity for using eSimulations in professional education for experience transfer
Finding Common Ground: enhancing interaction between domestic and international students
The Final Report presents an investigation of how peer interaction can be designed and used, within the teaching and learning environment, to engage domestic and international students. A key outcome was the development of a six-dimensional conceptual frameworkwhich underpins the resources produced for the project. Potential obstacles to student interaction, from both teaching and learning perspectives, are identified. A DVD, Finding Common Ground, a student flyer, and background paper are available from the project website.
This guide describes the dimensions of the Interaction for Learning Framework: planning interaction, creating environments for interaction, supporting interaction, engaging with subject knowledge, developing reflexive processes, and fostering communities of learners. The background paper, Finding common ground: Challenges and opportunities for enhancing interaction between domestic and international students, is included in the Guide.
Enhancing frameworks for assuring the quality of learning and teaching in university offshore education programs
Project EnROLE Blue Report: encouraging role based online learning environments
Investigating the efficacy of culturally specific academic literacy and academic honesty resources for Chinese students
The project team conducted research into the use of culturally specific multimedia resources to help Chinese students better understand the principles of academic literacy and plagiarism. Key theoretical concepts addressed included dealing with ideas and knowledge, transition and acculturation, critical thinking, prescriptive activities and creativity, and general academic conduct in an Australian university environment. The project website presents research and resources.
Production of a prototype online leadership learning tool and system for Australia’s universities
This project provides a university-specific option for systematically and proactively addressing the leadership succession crisis faced by Australian and international universities. It shows how the active, situated, experiential, 'just-in-time' and 'just-for-me' approaches to learning, development and support (known to optimise university student engagement and retention), can be applied to the selection and support if its leaders. The Online Leadership Learning System (OLLS) allows access to practical strategies which experienced leaders in different roles have found helped them to perform effectively.
Institutional Leadership Project
Leadership for implementing improvements in the learning and teaching quality cycle
Developing multilevel leadership in the use of student feedback to enhance student learning and teaching practice
The seamless integration of Web3D technologies with university curricula to engage the changing student cohort
Teaching Fellowship: Benchmarking Partnerships for Graduate Employability
Designing next generation places of learning: collaboration at the Pedagogy-Space-Technology nexus
The University of Queensland has demonstrated that student learning is a priority in a variety of ways. The primary goal is to fully develop, rigorously test int eh field, thoroughly evaluate and disseminate widely a new design framework. The project will involve the design, demonstration and evaluation of three distinct types of learning environment using this unified approach that have been pioneered at the University. At the completion of this project, there will be at least three new learning spaces - one library, one collaborative learning centre and one advanced concept teaching space. These spaces will embody new ways of learning, new ways to use space and next generation technology. They will be exemplars at the very leading edge of world-wide learning practice. Teh major transferable outcome of the project will be the new design framework based on the pedagogy-space-technology nexus.
The RED Report - Recognition, Enhancement, Development - The contribution of sessional teachers to higher education
Creating Accessible Teaching and Support for Students with Disabilities
Promoting learning and teaching communities
Linuxgym: A sustainable and easy-to-use automated developmental assessment tool for computer scripting skills
The project focuses on the adaptation, further development and dissemination of LinuxGym, a system for improving IT students’ scripting skills through automated developmental assessment and feedback. Linuxgym will be both a desktop application and an online library of clearly categorized questions.
The impact of web-based lecture technologies on current and future practices in learning and teaching
The GREEN Report: The development of leadership capacity in higher education
Enhancing the student educational experience through school-based curriculum improvement leaders
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