The Resource Library contains a collection of higher education learning and teaching materials flowing from projects funded by the Commonwealth of Australia including those from the Australian Learning and Teaching Council.
Materials identified as good practice are indentified. Read more...
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136 resources found.
Generating Academic Standards in Planning Practice Education
Peer review of Teaching for Promotion Purposes: a project to develop and implement a pilot program of external peer review of teaching in four Australian universities
Career development learning: maximising the contribution of work integrated learning to the student experience. Final report 2009
The PHENC Project: Interactive Video Analysis to Develop Learning and Assessment of University Students' Practical and Communication Skills, Final Report; PHENC:Interactive video analysis to develop learning and assessment of university students’ practice
Interprofessional Health Education in Australia: The Way Forward
An Institutional Leadership Paradigm: Transforming practices, structures and conditions in indigenous Higher Education
Developing agentic professionals through practice-based pedagogies
Leading Courses: Academic Leadership for Course Coordinators
Diversity: A longitudinal study of how student diversity relates to resilience and successful progression in a new generation university
Leadership and assessment: strengthening the nexus
The WIL (Work Integrated Learning) Report
The aim of this large-scale scoping study of work integrated learning in higher education was to identify issues and map a broad and growing picture of WIL across Australia and to identify ways of improving the student learning experience in relation to WIL. Evidence highlighted the importance of strong partnerships between stakeholders (students, university academic and professional staff, employers, professional associations, and government) in facilitating effective learning outcomes for students. A set of recommendations (Chapter 1) and an implementation framework (Chapter 9) are project outcomes. Thirty curriculum vignettes, providing a snapshot of a broad range of practices, are available from the website.
Leadership for implementing improvements in the learning and teaching quality cycle
Enhancing the student educational experience through school-based curriculum improvement leaders
Digital learning communities: investigating the application of social software to support networked learning
The academic’s and policy-maker’s guides to the teaching-research nexus
This excellent resource provides a summary of current thinking on the Teaching-Research Nexus (TRN) for academics, university staff, policy makers and students. The benefits of the TRN for students is presented and is supported with a large number of links to examples of TRN practice by discipline and year levels which should prove to be particularly useful for academics designing or revising existing courses or units. Links to strategy and policy making are also included. The site provides a framework for developing curricula that links teaching and research and is a useful collection of curriculum design ideas for academics. Nineteen concrete examples are presented. The resource may be used to aid the development or review of policies that promote (or hinder) the teaching-research nexus. There are materials supporting all levels of policy makers including government policy makers, those developing university wide policies at Deputy Vice-Chancellor level, and other policy leaders such as heads of departments or schools. In a short commentary the authors give advice to those academics early in their career or wanting to build their career. The main focus is on the advantages of being conscious of the RTN in their work as an academic. This is very much a personal view from the authors and contains only one reference.
Investigating the application of IT generated data as an indicator of learning and teaching performance
Linuxgym: A sustainable and easy-to-use automated developmental assessment tool for computer scripting skills
The project focuses on the adaptation, further development and dissemination of LinuxGym, a system for improving IT students’ scripting skills through automated developmental assessment and feedback. Linuxgym will be both a desktop application and an online library of clearly categorized questions.
Developing pedagogical models for building creative workforce capacities in undergraduate students
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